prostheticknowledge:

Metal Gear Solid V - Rendering Buffers Overview

Computer Graphics technical examination from Adrian Courrèges breaks down how the video games looks how it does:

The final chapter Metal Gear Solid V: The Phantom Pain was released in 2015 and brings the series to a whole new level of graphics quality thanks to the Fox Engine developed by Kojima Productions. The analysis below is based on the PC version of the game with all the quality knobs set to maximum. Some of the information I present here has already been made public in the GDC 2013 session “Photorealism Through the Eyes of a FOX”

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3drod:
“Komi-san is bad at communicating!
More animation practice.
”

3drod:

Komi-san is bad at communicating!

More animation practice.

shadow-government-saboteur:
“ vvvvvvvvvrooooooom:
“Friendly reminder that all things can be photoshopped, including news stuff
”
This is real though
”

shadow-government-saboteur:

vvvvvvvvvrooooooom:

Friendly reminder that all things can be photoshopped, including news stuff

This is real though

(c)