Computer Graphics technical examination from Adrian Courrèges breaks down how the video games looks how it does:
The final chapter Metal Gear Solid V: The Phantom Pain
was released in 2015 and brings the series to a whole new level of graphics quality thanks to the
Fox Engine
developed by Kojima Productions.
The analysis below is based on the PC version of the game with all the quality knobs set to maximum.
Some of the information I present here has already been made public in the GDC 2013 session
“Photorealism Through the Eyes of a FOX”.